In this project, I designed a game instruction folder for a murder mystery game made by the lecturer Gunnar Söderberg. My focus was on creating a visually engaging and easy-to-navigate layout that enhances the sense of mystery while guiding players through the rules and mechanics in an intuitive way. To reinforce the game’s theme, I carefully selected typography and graphic elements that amplify the suspenseful and dramatic atmosphere in a 1920s feeling.

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